Indonesia gaming sector could contribute US$3.3 billion by 2030
A Tencent and Access Partnership report projects support for 476,600 jobs under an accelerated growth scenario.

Indonesia’s gaming sector could deliver an economic contribution of up to US$3.3 billion by 2030 if growth accelerates, a Tencent and Access Partnership report projects. Employment supported by the industry could reach 476,600 jobs under that scenario.
The report estimates revenue of US$1.3 billion by the end of 2025, representing 0.12 per cent of Indonesia’s gross domestic product, with 257,400 jobs supported. Hardware and peripherals make up 47 per cent of the domestic market, ahead of esports at 24 per cent and retail at 22 per cent. Development and publishing contribute only 7 per cent of the industry’s economic value.
To increase the sector’s contribution, the report proposes prototype grants, matching funds and low-interest loans for domestic studios. It also recommends simplifying intellectual property registration, valuation and monetisation, alongside specialised teaching programmes, workplace experience and stronger international business connections.
Speaking in Jakarta, Monrawee Ampolpittayanant, Tencent’s director of global public affairs for Asia-Pacific, said Indonesia could use its sizeable domestic gaming market to expand creative production. She said local studios could create original intellectual property, establish sustainable businesses and reach overseas audiences.
Indonesia represents 21 per cent of Southeast Asia’s gaming-related economic contribution, according to the report, level with Thailand. Malaysia has the largest share at 31 per cent, followed by Singapore at 16 per cent and the Philippines at 12 per cent.
